I was told I would hate rigging. I was not told, however, that I would hate the simple little hell that is my computer trying to handle ProBoolian. I have nothing but hatred for it. That's not true, I think it's cool the result, but getting there is complete torture. First off, I know we are getting new computers, but JESUS CHRIST are these slower than my grandmother trying to go down stairs. But of course, I am legally inclined to provide evidence, so let's start with the fact that half the time I'm unable to actually select the ProBoolian option. When I select an item to start doing that, the option goes dark and I just can't pick it. Other times, it screws up and just destroys itself and opens up a new tab of itself, which freezes the entire thing and causes a lot confusion. Think of it like this: You have a job as a cook for your tribe, and one day you walk into the cooking hut, put down your pot into the pot-stand, and turn to grab the ingredients. When you turn back, your pot has disappeared, and left in its wake, a smaller, incomplete- looking pot.You think that this is your pot and you had just... not seen it before, yet look around, to no avail, to find your pot, but settle on making this one look more complete to use for cooking. Now forget that, and just think of it as another "tab" being opened up, with the same thing as you were just doing, except less done. Another issue is that sometimes when you select another picker, such as going from Union to Subtraction, as soon as you start picking stuff it just changes back to Union and you don;t realize it because you believe in the solidarity of the technology. Except it's not solid at all, and is prone to bugging out and making a spoon look like it had been ran over by spiked tank-treads.
In conclusion:
Thanks for reading, and install a carbon-monoxide detector!
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You won't find it here, but some of these kids have talent. Recently, I was given an assignment to create a cover letter, resume, and portfolio work for a mock interview coming up, the theme being centered around digital design, obviously. And as I sit here. at 12 in the morning, with a lack of sleep after a camp out, I wonder if I really did improve on my portfolio work. The answer is no. I need to update my portfolio, possibly add a new tab onto it specifically for the interview. I chose the storyboard creator for Dreamworks TV, so my job is easy, and all I have to do is create a few storyboards and dig up some old ones from my old drawing folders. However, the real challenge is choosing how to improve upon my... questionable skill in everything in this class, other than "B." I'm not sure that I will be able to create a sufficient portfolio, and that's what scares me. This is the most crucial part of my entire assignment. This is ultimately what will make or break my grade. As said right below the title of the article "Your Game Portfolio is Your Greatest Asset," "A game design education is nothing without a portfolio to show employers." Storyboarders have somewhat easy jobs. They are allowed to really let their creativity flow when creating a scene. Rough sketches get the point across of what is supposed to go on. I think that this role would be perfect, since I'm not the best at drawing and I have a... very active imagination.
In conclusion:
Thanks for reading, and check for mold in the attic every couple of weeks |
DISCLAIMER:The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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