In 2007, the game Super Mario Galaxy was released. This featured a new take on the Mario Universe. A 3-dimensional outlook that was pleasing to the eye and motion controls. These features added a subtle note of immersion in the game and made me feel more a part of it. While it was released in 2007, I got my hands on a copy in about 2012. It made me really and truly get into the Mario Franchise and allowed me to actually be good at a game. I was still, you know, a very small child and was not at all equipped with the even now low skill I have today.
I started this game and was intrigued by the slightly darker plot, with the people of the Mushroom Kingdom legitimately dying, rather than just being shoved into blocks like previous installments. However, (Spoilers) I hated the chase sequence with the bunnies. The Airship levels, along with their music (which I crown as the thing that actually got me into music,) is what really sold me on Mario. I love the aspect of flying pirates, soaring through open space without the special advanced space technology that you see nowadays in games. (This is similar to Kingdom Hearts 2 with the Space Travel sequence with the Phantom I Pirate Ship chase.) Super Mario Galaxy made me happy in everything that happened in it, aside from the Lumas... I really hated those. (Lumas are little star creatures, Lazy, annoying, thieving, perpetually-eating, and over all unnecessary, they serve as tutorials. They also turn into bunnies for stupid chase sequences.) I think that the 3d aspect was done masterfully, with the way small planets worked with gravity, even though it was the same no matter the size of the planet, as well as how projectiles, such as the airborne ballistic missiles, known as Bullet Bills, were able to move around. The developers must have faced many challenges when designing the game, such as this unique gravity and the reactions based off of that. In Conclusion:
Thanks for reading, and use your heater to cool down the engine!
0 Comments
After Thanksgiving Break, we moved on from Adobe Photoshop to learn new material. Specifically, we started on Adobe Illustrator. At first, it seemed very confusing. The tools did different things, commands were different buttons, and everything felt all over the place; loose and unorganized.
But, now that I have had time to use it, things with Illustrator have gotten easier to do. Granted, some things are still quite new to me, and I forget that some of the buttons do different things now. For instance, I keep doing [Ctrl + Alt + Z] to try and undo things, yet now it is just [Ctrl + Z]. I also think that the sort of layers inside layers, made when you make multiple shapes and move them to the back, or forward, etc. is kind of unnecessary. Just have them be different layers, it's not that hard. But, I can sort of see why they did it. I don't really agree with that, but I can see how it might be more efficient to other people. On the other hand, I enjoy when you finish a brush stroke and it sort of smooths up the stroke instead of keeping it a sort of polygon and not a circle. It makes the overall product look much better. The fact that you can zoom in on your project without In conclusion:
Thanks for reading, and change your oil every couple of months! Since the start of my Photoshop experience, I have had one crowing jewel of a project. This is, hands down, the best thing I have ever created in my entire life.The main things that I used were a painstaking magic wand, as I didn't know what quick select was at the time, a clone stamp, as I didn't know what the healing tool was, and use of the smudge tool to blend in the eyes to the face. I must say that because of "The Great Smudgening," (Yes, that is how I choose to spell it) it looks so much more realistic than without it. I turned the eyes, and surrounding orifices, into a new layer and moved them down, along with the mouth, to the bottom of the face. I then deleted the nose with the clone stamp tool, and smudged the eyes and lips into the rest of the face. This piece of art is something that I am extremely proud of. Therefore, the tools used in it symbolize struggle. This was a struggle to make, as it required a lot of work to create. So, because of the difficulty of primitive skill, the Clone Stamp and Smudge tool are the ones I most enjoy using. They remind me of how I used to not be as good as I am now, even though I'm not much better than before.
In conclusion:
Thanks for reading, and replace your windshield wipers annually! |
DISCLAIMER:The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
All
Archives
March 2021
|